Quantcast
Channel: Latest Questions by Azaldur
Browsing all 28 articles
Browse latest View live

Stop object(ship) when hitting a collider

Hey, I want to stop a flying ship(Which I move with the keyboard) immediately when it hits a collider. I tried many things like using OnControllerColliderHit or OnCollision enter but nothing works, the...

View Article



Player on moving plattform

Hey, I'm currently making a multiplayer game in which one player(fps character controller) navigates a flying ship while the others can run on board of the ship and - for example - shoot with a canoon....

View Article

Multiplayer - Other players shaking back and fourth on moving platform

I really don't know what else i could try to make this work. This is the network code i got currently in the project. It's very basic and just vor testing purposes(i use the photon network engine). My...

View Article

Prevent Player to push Rigidbody

Hi, I got a moving platform with a rigidbody attached. The player can control the platform, so it is important that the platform can collide with other objects. The Player got a characterController...

View Article

Prevent Player to fall of a rigidbody platform

Hi, I got a platform that is controllable by a player, while an other player can walk around on it. The players are currently moved with simpleMove and got no rigidbody attached, because they shouldn't...

View Article


Remote players jiggle on moving platform(Network)

Hey, a while ago I had a similiar problem. In a network game, one player can control and move a platform. The other players can meanwhile walk around on it. When you look on the remote controlled...

View Article

Prevent Rigidbody to be pushed away by bullet

Hi, I got a rigidbody bullet which applys damage to an other Rigidbody, when it got hit. But I just want to apply damage, not to push the other Rigidbody away with the bullet. How can I achieve that...

View Article

Parenting a player to a rigidbody platform

Hi, I got a player(Character Controller) which should move with a rigidbody platform. When the platform does not have a rigidbody attached, everything works fine when I parent the player to the...

View Article


Prevent Rigidbody Child collider to pass the collision to the rigidbody

Hi, Is there a way to prevent a child collider of a Rigidbody to pass the collision to his parent(the rigidbody), so that the rigidbody doesn't react to collision with a player for example, but the...

View Article


NetworkInterpolatedTransform to Photon Unity Networking

Hi, I transfered the NetworkInterpolatedTransform.cs, which works perfectly fine with unitys build in networking, of the Unity Network Example to PUN. But, in contrast to unity networking, the movement...

View Article

Synchronize Cannonballs(networking)

Hi, If you just instantiate a rigidbody cannonball via RPC on all clients, it is not guarenteed that it lands on the same spot on all machines, because auf the unstable physic engine. What do you do in...

View Article

Call a RPC on all clients at the same time

Hi, I'm making a multiplayer game where the players can shoot with cannons on a ship, while it is moving. When one player fires, he calls a RPC so that the fire is executed on all clients. But because...

View Article

Lerp: inconsistent movement(multiplayer related)

Hi, I'm currently making a multiplayer game where players can fire with cannons off a ship, while an other player controls it. The ships position is lerped on the clients from the current position to...

View Article


Rigidbody2D control jump height

Hi, I'm currently developing a game where the player can control the height of it's jump. Is it possible to achieve that half of the applied velocity results in half of the jump height as the player...

View Article

Stop object(ship) when hitting a collider

Hey, I want to stop a flying ship(Which I move with the keyboard) immediately when it hits a collider. I tried many things like using OnControllerColliderHit or OnCollision enter but nothing works, the...

View Article


Player on moving plattform

Hey, I'm currently making a multiplayer game in which one player(fps character controller) navigates a flying ship while the others can run on board of the ship and - for example - shoot with a canoon....

View Article

Multiplayer - Other players shaking back and fourth on moving platform

I really don't know what else i could try to make this work. This is the network code i got currently in the project. It's very basic and just vor testing purposes(i use the photon network engine). My...

View Article


Prevent Player to push Rigidbody

Hi, I got a moving platform with a rigidbody attached. The player can control the platform, so it is important that the platform can collide with other objects. The Player got a characterController...

View Article

Prevent Player to fall of a rigidbody platform

Hi, I got a platform that is controllable by a player, while an other player can walk around on it. The players are currently moved with simpleMove and got no rigidbody attached, because they shouldn't...

View Article

Remote players jiggle on moving platform(Network)

Hey, a while ago I had a similiar problem. In a network game, one player can control and move a platform. The other players can meanwhile walk around on it. When you look on the remote controlled...

View Article
Browsing all 28 articles
Browse latest View live




Latest Images